com.amap.api.maps.model.routeoverlay

## 枚举 GLRouteProperty.MapRouteTexture

- java.lang.Object
- - java.lang.Enum<GLRouteProperty.MapRouteTexture>
  - - com.amap.api.maps.model.routeoverlay.GLRouteProperty.MapRouteTexture

- 所有已实现的接口:
    java.io.Serializable, java.lang.Comparable<GLRouteProperty.MapRouteTexture>
  封闭类:
    GLRouteProperty

      public static enum GLRouteProperty.MapRouteTexture
      extends java.lang.Enum<GLRouteProperty.MapRouteTexture>

  路线纹理枚举

- - ### 枚举常量概要

    枚举常量
    枚举常量和说明
    `AMAP_ROUTE_TEXTURE_AMBLE`
    `AMAP_ROUTE_TEXTURE_ARROW`
    `AMAP_ROUTE_TEXTURE_CHARGE`
    `AMAP_ROUTE_TEXTURE_CONGESTED`
    `AMAP_ROUTE_TEXTURE_CUSTOM1`
    `AMAP_ROUTE_TEXTURE_CUSTOM2`
    `AMAP_ROUTE_TEXTURE_CUSTOM3`
    `AMAP_ROUTE_TEXTURE_CUSTOM4`
    `AMAP_ROUTE_TEXTURE_CUSTOM5`
    `AMAP_ROUTE_TEXTURE_CUSTOM6`
    `AMAP_ROUTE_TEXTURE_CUSTOMMAX`
    `AMAP_ROUTE_TEXTURE_DEFAULT`
    `AMAP_ROUTE_TEXTURE_FASTER`
    `AMAP_ROUTE_TEXTURE_FERRY`
    `AMAP_ROUTE_TEXTURE_FREE`
    `AMAP_ROUTE_TEXTURE_JAM`
    `AMAP_ROUTE_TEXTURE_LIMIT`
    `AMAP_ROUTE_TEXTURE_NAVI`
    `AMAP_ROUTE_TEXTURE_NONAVI`
    `AMAP_ROUTE_TEXTURE_NUMBER`
    `AMAP_ROUTE_TEXTURE_OPEN`
    `AMAP_ROUTE_TEXTURE_RAPIDER`
    `AMAP_ROUTE_TEXTURE_RESTRAIN`
    `AMAP_ROUTE_TEXTURE_SLOWER`
    `AMAP_ROUTE_TEXTURE_WRONG`

  - ### 方法概要

    所有方法 静态方法 实例方法 具体方法
    限定符和类型 | 方法和说明
    --- | ---
    `int` | `getCode()`
    `static GLRouteProperty.MapRouteTexture` | `valueOf(java.lang.String name)` 返回带有指定名称的该类型的枚举常量。
    `static GLRouteProperty.MapRouteTexture[]` | `values()` 按照声明该枚举类型的常量的顺序, 返回 包含这些常量的数组。

    - ### 从类继承的方法 java.lang.Enum

      `clone, compareTo, equals, finalize, getDeclaringClass, hashCode, name, ordinal, toString, valueOf`

    - ### 从类继承的方法 java.lang.Object

      `getClass, notify, notifyAll, wait, wait, wait`

- - ### 枚举常量详细资料

    - #### AMAP_ROUTE_TEXTURE_NONAVI

          public static final GLRouteProperty.MapRouteTexture AMAP_ROUTE_TEXTURE_NONAVI

    - #### AMAP_ROUTE_TEXTURE_NAVI

          public static final GLRouteProperty.MapRouteTexture AMAP_ROUTE_TEXTURE_NAVI

    - #### AMAP_ROUTE_TEXTURE_DEFAULT

          public static final GLRouteProperty.MapRouteTexture AMAP_ROUTE_TEXTURE_DEFAULT

    - #### AMAP_ROUTE_TEXTURE_OPEN

          public static final GLRouteProperty.MapRouteTexture AMAP_ROUTE_TEXTURE_OPEN

    - #### AMAP_ROUTE_TEXTURE_AMBLE

          public static final GLRouteProperty.MapRouteTexture AMAP_ROUTE_TEXTURE_AMBLE

    - #### AMAP_ROUTE_TEXTURE_JAM

          public static final GLRouteProperty.MapRouteTexture AMAP_ROUTE_TEXTURE_JAM

    - #### AMAP_ROUTE_TEXTURE_CONGESTED

          public static final GLRouteProperty.MapRouteTexture AMAP_ROUTE_TEXTURE_CONGESTED

    - #### AMAP_ROUTE_TEXTURE_ARROW

          public static final GLRouteProperty.MapRouteTexture AMAP_ROUTE_TEXTURE_ARROW

    - #### AMAP_ROUTE_TEXTURE_CUSTOM1

          public static final GLRouteProperty.MapRouteTexture AMAP_ROUTE_TEXTURE_CUSTOM1

    - #### AMAP_ROUTE_TEXTURE_CUSTOM2

          public static final GLRouteProperty.MapRouteTexture AMAP_ROUTE_TEXTURE_CUSTOM2

    - #### AMAP_ROUTE_TEXTURE_CUSTOM3

          public static final GLRouteProperty.MapRouteTexture AMAP_ROUTE_TEXTURE_CUSTOM3

    - #### AMAP_ROUTE_TEXTURE_CUSTOM4

          public static final GLRouteProperty.MapRouteTexture AMAP_ROUTE_TEXTURE_CUSTOM4

    - #### AMAP_ROUTE_TEXTURE_CUSTOM5

          public static final GLRouteProperty.MapRouteTexture AMAP_ROUTE_TEXTURE_CUSTOM5

    - #### AMAP_ROUTE_TEXTURE_CUSTOM6

          public static final GLRouteProperty.MapRouteTexture AMAP_ROUTE_TEXTURE_CUSTOM6

    - #### AMAP_ROUTE_TEXTURE_RAPIDER

          public static final GLRouteProperty.MapRouteTexture AMAP_ROUTE_TEXTURE_RAPIDER

    - #### AMAP_ROUTE_TEXTURE_RESTRAIN

          public static final GLRouteProperty.MapRouteTexture AMAP_ROUTE_TEXTURE_RESTRAIN

    - #### AMAP_ROUTE_TEXTURE_CUSTOMMAX

          public static final GLRouteProperty.MapRouteTexture AMAP_ROUTE_TEXTURE_CUSTOMMAX

    - #### AMAP_ROUTE_TEXTURE_CHARGE

          public static final GLRouteProperty.MapRouteTexture AMAP_ROUTE_TEXTURE_CHARGE

    - #### AMAP_ROUTE_TEXTURE_FREE

          public static final GLRouteProperty.MapRouteTexture AMAP_ROUTE_TEXTURE_FREE

    - #### AMAP_ROUTE_TEXTURE_LIMIT

          public static final GLRouteProperty.MapRouteTexture AMAP_ROUTE_TEXTURE_LIMIT

    - #### AMAP_ROUTE_TEXTURE_SLOWER

          public static final GLRouteProperty.MapRouteTexture AMAP_ROUTE_TEXTURE_SLOWER

    - #### AMAP_ROUTE_TEXTURE_FASTER

          public static final GLRouteProperty.MapRouteTexture AMAP_ROUTE_TEXTURE_FASTER

    - #### AMAP_ROUTE_TEXTURE_WRONG

          public static final GLRouteProperty.MapRouteTexture AMAP_ROUTE_TEXTURE_WRONG

    - #### AMAP_ROUTE_TEXTURE_FERRY

          public static final GLRouteProperty.MapRouteTexture AMAP_ROUTE_TEXTURE_FERRY

    - #### AMAP_ROUTE_TEXTURE_NUMBER

          public static final GLRouteProperty.MapRouteTexture AMAP_ROUTE_TEXTURE_NUMBER

  - ### 方法详细资料

    - #### values

          public static GLRouteProperty.MapRouteTexture[] values()

      按照声明该枚举类型的常量的顺序, 返回 包含这些常量的数组。该方法可用于迭代 常量, 如下所示:

          for (GLRouteProperty.MapRouteTexture c : GLRouteProperty.MapRouteTexture.values())
              System.out.println(c);

      返回:
        按照声明该枚举类型的常量的顺序返回的包含这些常量的数组

    - #### valueOf

          public static GLRouteProperty.MapRouteTexture valueOf(java.lang.String name)

      返回带有指定名称的该类型的枚举常量。 字符串必须与用于声明该类型的枚举常量的 标识符完全匹配。(不允许有多余 的空格字符。)
      参数:
        `name` - 要返回的枚举常量的名称。
      返回:
        返回带有指定名称的枚举常量
      抛出:
        `java.lang.IllegalArgumentException` - 如果该枚举类型没有带有指定名称的常量
        `java.lang.NullPointerException` - 如果参数为空值

    - #### getCode

          public int getCode()